fixed naming and complete terrain tiles generation with object system

This commit is contained in:
TorgaW 2024-04-15 00:58:17 +03:00
parent 94f66a2818
commit 0e0639bbb7
7 changed files with 381 additions and 7 deletions

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@ -4,7 +4,7 @@ import { UICameraInfo, UIGameProfilerPipe, UIMainPipe, UIObtainedResourcesPipe,
import { getSpriteFromAtlas } from "./Utils/Sprites.utils";
import { profileFPS } from "./Profiler/Profiler";
import { createKeyboardBinding, inputControllerTick } from "./InputController/InputController";
import { BC_APP, BC_BUILDING_PLACEHOLDERS, BC_CAMERA, BC_SPRITES_SETTINGS, BC_VIEWPORT, BC_WORLD, PRNG, setBC_APP, setBC_NPC_LAYER, setBC_SELECTION, setBC_VIEWPORT, setBC_WORLD } from "./GlobalVariables/GlobalVariables";
import { BC_APP, BC_BUILDING_PLACEHOLDERS, BC_CAMERA, BC_CURRENT_SCENE, BC_SPRITES_SETTINGS, BC_VIEWPORT, BC_WORLD, PRNG, setBC_APP, setBC_CURRENT_SCENE, setBC_NPC_LAYER, setBC_SELECTION, setBC_VIEWPORT, setBC_WORLD } from "./GlobalVariables/GlobalVariables";
import { clampNumber, interpolate, } from "./Utils/Math.utils";
import { calculateViewportFromCamera, moveHorizontally, moveVertically, screenToWorldCoordinates } from "./Camera/Camera";
@ -27,10 +27,12 @@ import { handleChunkFilling } from "./WorldGeneration/ChunkFillQueue";
import { addNPCToWorld } from "./NPC/NPC";
import { gameStateObjectsCleaner } from "./GameState/GameState";
import { tickHandler } from "./TickHandler/TickHandler";
import { GameScene } from "./GameScene/GameScene";
import { createChunks } from "./WorldGeneration/WorldGen";
export function generateWorld() {
createFirstWorldChunks();
// createFirstWorldChunks();
startGame();
}
@ -249,6 +251,8 @@ export async function initGame() {
app.stage.addChild(viewport);
// world.tint = 0x00ffff;
setBC_CURRENT_SCENE(new GameScene());
BC_CAMERA.position.x = Math.floor(PRNG() * 3242 - 372);
BC_CAMERA.position.y = Math.floor(PRNG() * 1285 - 255);
@ -259,8 +263,8 @@ export async function initGame() {
app.ticker.add(inputControllerTick);
app.ticker.add(calculateViewportFromCamera);
app.ticker.add(updateChunksVisibility);
app.ticker.add(handleChunkFilling);
// app.ticker.add(updateChunksVisibility);
// app.ticker.add(handleChunkFilling);
app.ticker.add(profileFPS);
app.ticker.add(handleBuildingsIncome);
@ -281,4 +285,6 @@ function startGame() {
// addNPCToWorld(BC_CAMERA.position.x, BC_CAMERA.position.y, {type: "slave"});
BC_APP.ticker.add(gameStateObjectsCleaner);
BC_APP.ticker.add(tickHandler);
createChunks();
}

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@ -2,7 +2,7 @@ import { addGameObjectToGameState } from "../GameState/GameState";
import { BC_VIEWPORT } from "../GlobalVariables/GlobalVariables";
import { SceneObject } from "../SceneObjects/SceneObject";
export class Scene {
export class GameScene {
/**
* @type Map<Number, SceneObject>
*/
@ -22,7 +22,7 @@ export class Scene {
};
/**
* Uninitialized SceneObject
* For uninitialized SceneObjects
* @param {SceneObject} sceneObject
*/
addObjectToSceneWithInitialization(sceneObject) {

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@ -1,5 +1,6 @@
import Alea from "alea";
import { Container } from "../../pixi/pixi.mjs";
import { GameScene } from "../GameScene/GameScene";
export let BC_APP;
@ -81,4 +82,16 @@ export function setNewPRNG(prng) {
PRNG = prng;
};
export const BC_BUILDING_PLACEHOLDERS = [];
export const BC_BUILDING_PLACEHOLDERS = [];
/**
* @type GameScene
*/
export let BC_CURRENT_SCENE;
/**
*
* @param {GameScene} scene new scene
*/
export function setBC_CURRENT_SCENE(scene) {
BC_CURRENT_SCENE = scene;
};

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@ -8,6 +8,11 @@ export class SceneObject extends GameObject {
*/
drawObject = new Container();
/**
* Props for scene object. Defined in children classes
*/
props = {};
/**
* Instantly* kills drawObject (by PIXI) and after several ticks kills SceneObject
*

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@ -0,0 +1,57 @@
import { Container } from "../../../pixi/pixi.mjs";
import { SceneObject } from "../../SceneObjects/SceneObject";
import { TerrainTile } from "../WorldObjects/TerrainTile/TerrainTile";
export class ChunkStorageTypes
{
static TYPE_TERRAIN = 0;
static TYPE_VEGETATION = 1;
static TYPE_BUILDINGS = 2;
static TYPE_NPC = 3;
};
export class WorldChunk extends SceneObject
{
/**
* @type Map<String, TerrainTile>
*/
terrainStorage = new Map();
/**
*
* @param {SceneObject} object
* @param {ChunkStorageTypes} storageType
* @param {String} objectId
*/
addToChunk(object, storageType, objectId)
{
switch (storageType) {
case 0:
this.terrainStorage.set(objectId, object);
break;
default:
break;
}
this.drawObject.addChild(object.drawObject);
}
/**
*
* @param {SceneObject} object
* @param {ChunkStorageTypes} storageType
* @param {String} objectId
*/
removeFromChunk(object, storageType, objectId)
{
switch (storageType) {
case 0:
this.terrainStorage.delete(objectId);
break;
default:
break;
}
this.drawObject.removeChild(object);
}
};

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@ -0,0 +1,241 @@
import {Noise} from "noisejs";
import { Rectangle } from "../../pixi/pixi.mjs";
import { BC_CAMERA, BC_CHUNKS_SETTINGS, BC_CURRENT_SCENE, BC_SPRITES_SETTINGS, BC_TERRAIN_SETTINGS, PRNG } from "../GlobalVariables/GlobalVariables";
import { NumberCue, RGBColor } from "../Utils/DataTypes.utils";
import { ChunkStorageTypes, WorldChunk } from "./WorldChunk/WorldGenChunk";
import { TerrainTile, TerrainTileProps } from "./WorldObjects/TerrainTile/TerrainTile";
import { clampNumber } from "../Utils/Math.utils";
import { addGameObjectToGameState } from "../GameState/GameState";
/**
* @type Map<String, WorldChunk>
*/
const WorldChunksStorage = new Map();
/* #### REWRITE PART START ####*/
const terrainSpriteList = {
0: { x: 21, y: 21 }, //water
1: { x: 2, y: 21 }, //sand
2: { x: 2, y: 2 }, //grass
3: { x: 21, y: 2 }, //stone
};
const terrainTypeList = {
0: "ter_water", //water
1: "ter_sand", //sand
2: "ter_grass", //grass
3: "ter_stone", //stone
};
const grassVegetationSpriteList = {
0: { x: 10, y: 11 },
1: { x: 11, y: 11 },
2: { x: 12, y: 11 },
3: { x: 13, y: 11 },
4: { x: 14, y: 11 },
5: { x: 15, y: 11 },
6: { x: 16, y: 11 },
7: { x: 17, y: 11 },
8: { x: 18, y: 11 },
9: { x: 19, y: 11 },
10: { x: 0, y: 12 },
11: { x: 1, y: 12 },
12: { x: 2, y: 12 },
13: { x: 3, y: 12 },
14: { x: 7, y: 13 },
15: { x: 7, y: 12 },
16: { x: 8, y: 12 },
17: { x: 9, y: 12 },
};
const sandVegetationSpriteList = {
0: { x: 14, y: 10 },
1: { x: 7, y: 13 },
2: { x: 6, y: 13 },
3: { x: 5, y: 13 },
4: { x: 4, y: 13 },
5: { x: 3, y: 13 },
};
const stoneVegetationSpriteList = {
0: { x: 5, y: 13 },
1: { x: 4, y: 13 },
2: { x: 3, y: 13 },
};
const grassVegResourcesList = {
0: { type: "grass", num: 10 / 5 },
1: { type: "grass", num: 9 / 5 },
2: { type: "grass", num: 8 / 5 },
3: { type: "grass", num: 7 / 5 },
4: { type: "grass", num: 4 / 5 },
5: { type: "grass", num: 4 / 5 },
6: { type: "grass", num: 5 / 5 },
7: { type: "grass", num: 3 / 5 },
8: { type: "grass", num: 2 / 5 },
9: { type: "grass", num: 1 / 5 },
10: { type: "grass", num: 2 / 5 },
11: { type: "grass", num: 2 / 5 },
12: { type: "grass", num: 2 / 5 },
13: { type: "grass", num: 2 / 5 },
14: { type: "stone", num: 1 / 5 },
15: { type: "wood", num: 2 / 5 },
16: { type: "wood", num: 2 / 5 },
17: { type: "wood", num: 2 / 5 },
};
const sandVegResourcesList = {
0: { type: "grass", num: 4 / 5 },
1: { type: "stone", num: 1 / 5 },
2: { type: "stone", num: 3 / 5 },
3: { type: "stone", num: 4 / 5 },
4: { type: "stone", num: 5 / 5 },
5: { type: "stone", num: 5 / 5 },
};
const stoneVegResourcesList = {
0: { type: "stone", num: 4 / 5 },
1: { type: "stone", num: 5 / 5 },
2: { type: "stone", num: 5 / 5 },
};
let noise = new Noise(Math.floor(PRNG() * 188822321));
let noiseErosion = new Noise(Math.floor(PRNG() * 327749029));
let noiseBiomes = new Noise(Math.floor(PRNG() * 927472011));
let terrainCue = new NumberCue([0, 1, 2, 3, 3], [0.0, 0.45, 0.5, 0.9, 1.0]);
let terrainTintCue = new NumberCue([0.9, 1, 1, 0.95, 0.9, 1, 0.93, 1], [0.0, 0.45, 0.45, 0.5, 0.5, 0.9, 0.9, 1.0]);
/**
*
* @param {WorldChunk} chunk chunk to fill
* @param {Number} x ceiled coordinates of left-upper corner
* @param {Number} y ceiled coordinates of left-upper corner
*/
export function fillWorldGenChunk(chunk, x, y) {
let ii = 0;
let jj = 0;
for (let i = BC_CHUNKS_SETTINGS.width * x; i < BC_CHUNKS_SETTINGS.width * (x + 1); i++) {
jj = 0;
for (let j = BC_CHUNKS_SETTINGS.height * y; j < BC_CHUNKS_SETTINGS.height * (y + 1); j++) {
let res = (noise.simplex2(i * 0.025, j * 0.025) + 1) / 2;
let resR = (noiseErosion.simplex2(i * 0.3, j * 0.3) + 1) / 2;
let resB = (noiseBiomes.simplex2(i * 0.01, j * 0.01) + 1) / 2;
if (resB > 0.7) {
res = clampNumber(res - resR / 4, 0.0, 0.99);
}
if (resB > 0.5 && res < 0.9 && res >= 0.5) {
res = clampNumber(res + resR / 4, 0.0, 0.99);
}
let sTint = new RGBColor(255, 255, 255).multiplyByNumber(terrainTintCue.getValueAt(res)).toNumber();
res = Math.floor(terrainCue.getValueAt(res));
let terrainTile = new TerrainTile();
terrainTile.spriteSheetPath = "assets/images/world/world_terrain_atlas.png";
terrainTile.frame = new Rectangle(terrainSpriteList[res].x, terrainSpriteList[res].y, 16, 16);
terrainTile.props = new TerrainTileProps(terrainTypeList[res], res*5);
addGameObjectToGameState(terrainTile);
terrainTile.drawObject.tint = sTint;
terrainTile.drawObject.position.set(16 * BC_SPRITES_SETTINGS.scale * ii, 16 * BC_SPRITES_SETTINGS.scale * jj);
terrainTile.drawObject.scale.set(BC_SPRITES_SETTINGS.scale, BC_SPRITES_SETTINGS.scale);
chunk.addToChunk(terrainTile, ChunkStorageTypes.TYPE_TERRAIN, i+"_"+j);
// let sprite = getSpriteFromAtlas(
// "assets/images/world/world_terrain_atlas.png",
// new PIXI.Rectangle(terrainSpriteList[res].x, terrainSpriteList[res].y, 16, 16)
// );
// sprite.position.set(16 * BC_SPRITES_SETTINGS.scale * ii, 16 * BC_SPRITES_SETTINGS.scale * jj);
// sprite.scale.set(BC_SPRITES_SETTINGS.scale, BC_SPRITES_SETTINGS.scale);
// sprite.tint = sTint;
// addToTerrain(chunk, sprite, { type: terrainTypeList[res] }, i, j);
// console.log(ii, jj);
// addToTerrain(sprite, {x: i, y: j}, {type: terrainTypeList[res]});
// if (res === 2 && PRNG() > 0.9) {
// let rv = Math.floor(PRNG() * 18);
// let veg = getSpriteFromAtlas(
// "assets/images/world/vegetation_ts.png",
// new PIXI.Rectangle(16 * grassVegetationSpriteList[rv].x, 16 * grassVegetationSpriteList[rv].y, 16, 16)
// );
// veg.position.set(16 * BC_SPRITES_SETTINGS.scale * ii, 16 * BC_SPRITES_SETTINGS.scale * jj);
// veg.scale.set(BC_SPRITES_SETTINGS.scale, BC_SPRITES_SETTINGS.scale);
// veg.tint = sTint;
// addToVegetation(chunk, veg, { ...grassVegResourcesList[rv] }, i, j);
// jj++;
// continue;
// }
// if (res === 1 && PRNG() > 0.99) {
// let rv = Math.floor(PRNG() * 6);
// let veg = getSpriteFromAtlas(
// "assets/images/world/vegetation_ts.png",
// new PIXI.Rectangle(16 * sandVegetationSpriteList[rv].x, 16 * sandVegetationSpriteList[rv].y, 16, 16)
// );
// veg.position.set(16 * BC_SPRITES_SETTINGS.scale * ii, 16 * BC_SPRITES_SETTINGS.scale * jj);
// veg.scale.set(BC_SPRITES_SETTINGS.scale, BC_SPRITES_SETTINGS.scale);
// veg.tint = sTint;
// addToVegetation(chunk, veg, { ...sandVegResourcesList[rv] }, i, j);
// jj++;
// continue;
// }
// if (res === 3 && PRNG() > 0.9) {
// let rv = Math.floor(PRNG() * 3);
// let veg = getSpriteFromAtlas(
// "assets/images/world/vegetation_ts.png",
// new PIXI.Rectangle(16 * stoneVegetationSpriteList[rv].x, 16 * stoneVegetationSpriteList[rv].y, 16, 16)
// );
// veg.position.set(16 * BC_SPRITES_SETTINGS.scale * ii, 16 * BC_SPRITES_SETTINGS.scale * jj);
// veg.scale.set(BC_SPRITES_SETTINGS.scale, BC_SPRITES_SETTINGS.scale);
// veg.tint = sTint;
// addToVegetation(chunk, veg, { ...stoneVegResourcesList[rv] }, i, j);
// jj++;
// continue;
// }
jj++;
}
ii++;
}
}
export function createChunks() {
let w = BC_CHUNKS_SETTINGS.width * BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
let h = BC_CHUNKS_SETTINGS.height * BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
for (let i = -1; i < 2; i++) {
for (let j = -1; j < 2; j++) {
let chunkXCeiled = Math.floor((BC_CAMERA.position.x + w * i) / w);
let chunkYCeiled = Math.floor((BC_CAMERA.position.y + h * j) / h);
let chunkId = chunkXCeiled + "_" + chunkYCeiled;
let chunk = new WorldChunk(false);
chunk.drawObject.position.set(w * chunkXCeiled, h * chunkYCeiled);
BC_CURRENT_SCENE.addObjectToSceneWithInitialization(chunk);
fillWorldGenChunk(chunk, chunkXCeiled, chunkYCeiled);
WorldChunksStorage.set(chunkId, chunk);
// console.log(chunkId);
// let chunkRef = createWorldChunkContainer();
// chunkRef.isRenderGroup = true;
// chunkRef.position.set(w * chunkXCeiled, h * chunkYCeiled);
// console.log(w * chunkXCeiled, h * chunkYCeiled);
// let chunk0 = new WorldChunk(
// chunkRef,
// chunkRef.getChildAt(0),
// chunkRef.getChildAt(1),
// chunkRef.getChildAt(2),
// // chunkRef.getChildAt(3),
// new Vault("terrain"),
// new Vault("vegetation"),
// new Vault("buildings")
// );
// fillChunk(chunk0, chunkXCeiled, chunkYCeiled);
// WORLD_CHUNKS.set(chunkId, chunk0);
// chunkRef.visible = false;
// addToViewport(chunkRef);
// console.log(WORLD_CHUNKS)
// console.log(chunkXCeiled, chunkYCeiled);
}
}
}
/* #### REWRITE PART END ####*/

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@ -0,0 +1,52 @@
import { Rectangle } from "../../../../pixi/pixi.mjs";
import { SceneObject } from "../../../SceneObjects/SceneObject";
import { getSpriteFromAtlas } from "../../../Utils/Sprites.utils";
export class TerrainTileProps
{
/**
* @type String
*/
type;
/**
* @type Number
*/
temperature;
/**
*
* @param {String} type
* @param {Number} temperature
*/
constructor(type = "", temperature = 0)
{
this.type = type;
this.temperature = temperature;
};
}
export class TerrainTile extends SceneObject
{
props = new TerrainTileProps();
spriteSheetPath = "";
frame = new Rectangle();
#printed = false;
onInit()
{
super.onInit();
this.drawObject = getSpriteFromAtlas(this.spriteSheetPath, this.frame);
};
tick(ticker)
{
if(!this.#printed)
{
console.log(this.props);
this.#printed = true;
}
}
};