From 6a00a7eab33da5067c7cd10a5f863de5d5ea8e92 Mon Sep 17 00:00:00 2001 From: TorgaW Date: Mon, 15 Apr 2024 00:59:32 +0300 Subject: [PATCH] fixed zIndex on terrain --- src/Game/WorldGeneration/WorldGen.js | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/Game/WorldGeneration/WorldGen.js b/src/Game/WorldGeneration/WorldGen.js index 2d6947d..1239fbf 100644 --- a/src/Game/WorldGeneration/WorldGen.js +++ b/src/Game/WorldGeneration/WorldGen.js @@ -131,9 +131,11 @@ export function fillWorldGenChunk(chunk, x, y) { terrainTile.spriteSheetPath = "assets/images/world/world_terrain_atlas.png"; terrainTile.frame = new Rectangle(terrainSpriteList[res].x, terrainSpriteList[res].y, 16, 16); terrainTile.props = new TerrainTileProps(terrainTypeList[res], res*5); + addGameObjectToGameState(terrainTile); terrainTile.drawObject.tint = sTint; + terrainTile.drawObject.zIndex = 1; terrainTile.drawObject.position.set(16 * BC_SPRITES_SETTINGS.scale * ii, 16 * BC_SPRITES_SETTINGS.scale * jj); terrainTile.drawObject.scale.set(BC_SPRITES_SETTINGS.scale, BC_SPRITES_SETTINGS.scale);