fixed PathFinder and now it is async
This commit is contained in:
parent
fdfa7bd7cb
commit
815422f8e4
@ -1,8 +1,9 @@
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<!DOCTYPE html>
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<html lang="en">
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<html lang="en" style="width: 100%; height: 100%;">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width,initial-scale=1" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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<!-- <meta name="viewport" content="width=device-width,initial-scale=1" /> -->
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<title>Amogus factory</title>
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@ -14,8 +15,9 @@
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
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<link href="https://fonts.googleapis.com/css2?family=VT323&display=swap" rel="stylesheet" />
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<script defer src="/build/bundle.js"></script>
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</head>
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<body></body>
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<body style="width: 100%; height: 100%;"></body>
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</html>
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@ -74,9 +74,6 @@
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ambientSound = s.ambient;
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musicSound = s.music;
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});
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import {search} from "./Test";
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search();
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</script>
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<div id="game-ui" class="absolute inset-0 flex items-center justify-center text-white select-none tracking-widest font-pixel pointer-events-none">
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@ -20,6 +20,7 @@ import { WorldChunksVisibilityUpdater } from "./WorldGeneration/WorldChunksVisib
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import { NPCProto } from "./NPC/NPCProto/NPCProto";
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import { NPCController } from "./NPC/NPCController/NPCController";
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import { PathFinder } from "./Utils/PathFinding.utils";
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import { getNavigationGridTile } from "./World/NavigationGrid/NavigationGrid";
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export function generateWorld() {
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@ -63,10 +64,11 @@ function setupInGameSelector() {
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BC_VIEWPORT.onpointerdown = (e) =>
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{
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let t = screenToWorldCoordinates(e.data.global.x, e.data.global.y);
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// console.log(getNavigationGridTile(t.x, t.y));
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// npccc.moveTo(new Point2D(getTileAt(t.x, t.y, ChunkStorageTypes.TYPE_TERRAIN).worldPosition.getX(), getTileAt(t.x, t.y, ChunkStorageTypes.TYPE_TERRAIN).worldPosition.getY()));
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let tile = getTileAt(t.x, t.y, ChunkStorageTypes.TYPE_TERRAIN);
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if(tile.props.navigationCost > 100) return;
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npccc.moveTo(new PointInt2D(tile.worldPosition.getX(), tile.worldPosition.getY()),
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let tile = getNavigationGridTile(t.x, t.y);
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if(tile.isObstacle) return;
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npccc.moveTo(new PointInt2D(tile.position.getX(), tile.position.getY()),
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(cb)=>{
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console.log(cb);
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});
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@ -1,6 +1,7 @@
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import { GameObject } from "../../GameObject/GameObject";
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import { PointInt2D } from "../../Utils/Math.utils";
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import { NavigationPath, PathFinder } from "../../Utils/PathFinding.utils";
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import { findPathOnNavigationGridIfExists } from "../../World/NavigationGrid/NavigationGrid";
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import { NPCProto } from "../NPCProto/NPCProto";
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/**
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* NPCController defines NPC behavior. Many NPC can have same NPCController for the same behavior.
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@ -33,24 +34,28 @@ export class NPCController extends GameObject
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*/
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moveTo(position, callback)
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{
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let pf = new PathFinder();
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let nPath = pf.search(new PointInt2D(this.controlledNPC.worldPosition.getX(), this.controlledNPC.worldPosition.getY()), position);
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console.log(nPath);
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if(nPath.error)
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{
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callback("failed");
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return;
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}
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else if (nPath.result.path.length < 2)
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{
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callback("success");
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return;
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}
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for (let i = nPath.result.path.length-1; i > 0; i--) {
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this.navigationPathQueue.push(nPath.result.path[i]);
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}
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this.navigationCallback = callback;
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this.navigationInProgress = true;
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// let pf = new PathFinder();
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// let nPath = pf.findPathIfExist(new PointInt2D(this.controlledNPC.worldPosition.getX(), this.controlledNPC.worldPosition.getY()), position);
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let nPath = findPathOnNavigationGridIfExists(new PointInt2D(this.controlledNPC.worldPosition.getX(), this.controlledNPC.worldPosition.getY()), position);
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nPath.then((r)=>{
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if(r.error)
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{
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callback("failed");
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return;
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}
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else if (r.result.path.length < 2)
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{
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callback("success");
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return;
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}
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for (let i = r.result.path.length-1; i > 0; i--) {
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this.navigationPathQueue.push(r.result.path[i]);
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}
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this.navigationCallback = callback;
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this.navigationInProgress = true;
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});
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// console.log("boba");
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// console.log(nPath);
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}
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/**
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@ -4,14 +4,19 @@ import { getTileAt } from "../WorldGeneration/WorldGen";
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import { PointInt2D } from "./Math.utils";
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import { SceneObject } from "../SceneObjects/SceneObject";
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import { getNavigationGridTile } from "../World/NavigationGrid/NavigationGrid";
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import { TerrainTile } from "../WorldGeneration/WorldObjects/TerrainTile/TerrainTile";
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class PathFinderNode {
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position;
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fScore = 0;
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fScore = 1e16;
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gScore = 1e16;
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dScore = 1;
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// hScore = 1e16;
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id;
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/**
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* @type {TerrainTile}
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*/
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ref;
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/**
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*
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@ -77,12 +82,32 @@ export class PathFinder {
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_goal = new PointInt2D();
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_start = new PointInt2D();
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#MAX_PATH_ITERATIONS = 10000;
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#iterationsCounter = 0;
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// findPathIfExist(start, goal)
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// {
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// let resultFromGoal = this.search(goal, start);
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// if(resultFromGoal.state !== 1)
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// {
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// return resultFromGoal;
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// }
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// else
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// {
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// resultFromGoal.result.path.reverse();
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// return resultFromGoal;
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// }
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// }
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/**
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*
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* @param {PointInt2D} start
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* @param {PointInt2D} goal
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*/
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search(start, goal) {
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this._openSet = [];
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this._closedSet = [];
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this.#iterationsCounter = 0;
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start.divideBy(BC_TERRAIN_SETTINGS.totalSize);
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start.multiplyBy(BC_TERRAIN_SETTINGS.totalSize);
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this._start = start;
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@ -90,6 +115,7 @@ export class PathFinder {
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goal.divideBy(BC_TERRAIN_SETTINGS.totalSize);
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goal.multiplyBy(BC_TERRAIN_SETTINGS.totalSize);
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this._goal = goal;
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// getNavigationGridTile(goal.getX(), goal.getY()).optionalTerrainTileRef.drawObject.tint = 0x0000FF;
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this._openSet.push(new PathFinderNode(this._start, 0, this._heuristic(this._start, 0)));
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@ -110,28 +136,29 @@ export class PathFinder {
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/**
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* @type Map<String, PathFinderNode>
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*/
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let cameFrom = new Array();
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let cameFrom = new Map();
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let minFScoreNodeIndex = 0;
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//START LOOP WOOOOAAAW
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// console.log(goal);
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while (this._openSet.length > 0) {
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this.#iterationsCounter++;
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if(this.#iterationsCounter >= this.#MAX_PATH_ITERATIONS)
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{
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return new NavigationResult(true, "reached limit", new NavigationPath(), 2);
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}
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//find node with min f score
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//better to rewrite it to priority queue
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minFScoreNodeIndex = 0;
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for (let i = 0; i < this._openSet.length; i++) {
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// if(!this._openSet[i] || !this._openSet[minFScoreNodeIndex]){
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// return new NavigationResult(true, "Failed to access element in openSet", undefined);
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// }
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if (this._openSet[i].fScore < this._openSet[minFScoreNodeIndex].fScore) minFScoreNodeIndex = i;
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}
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//wow! node is found and set!!
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currentNode = this._openSet[minFScoreNodeIndex];
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minFScoreNodeIndex = 0;
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// if (currentNode.ref) currentNode.ref.drawObject.tint = 0xff0000;
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if (PointInt2D.isEqual(currentNode.position, this._goal)) {
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//wow!!! we have found an end of the path!!! this is so cool!!!
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// console.log(cameFrom);
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return new NavigationResult(false, "", new NavigationPath(this._reconstructPath(cameFrom, currentNode))); //return something weird stuff
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return new NavigationResult(false, "", new NavigationPath(this._reconstructPath(cameFrom, currentNode)), 1); //return something weird stuff
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}
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//and now we must delete this node... what a sad situation...
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@ -144,24 +171,20 @@ export class PathFinder {
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*/
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let currentNeighbors = this._getNeighbors(currentNode.position);
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for (const neighbor of currentNeighbors) {
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let tentativeGScore = currentNode.gScore + this._manhattanDistance(currentNode.position, neighbor.position);
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if (this._existsInClosedSet(neighbor)) continue;
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this._closedSet.push(neighbor);
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if (tentativeGScore < neighbor.gScore) {
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cameFrom.push({ id: neighbor.id, node: currentNode });
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let tentativeGScore = currentNode.gScore + this._manhattanDistance(currentNode.position, neighbor.position);
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if (tentativeGScore < neighbor.gScore && !this._existsInOpenSet(neighbor)) {
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cameFrom.set(neighbor.id, currentNode);
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neighbor.gScore = tentativeGScore;
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neighbor.fScore = tentativeGScore + this._heuristic(neighbor.position, neighbor.dScore)*0;
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if(!this._existsInOpenSet(neighbor))
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{
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neighbor.fScore = tentativeGScore + this._heuristic(neighbor.position, neighbor.dScore);
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if (!this._existsInOpenSet(neighbor)) {
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this._openSet.push(neighbor);
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}
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}
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}
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// console.log([...this._openSet]);
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}
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return new NavigationResult(false, "", new NavigationPath());
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return new NavigationResult(false, "", new NavigationPath(), 0);
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}
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/**
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@ -172,12 +195,12 @@ export class PathFinder {
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_reconstructPath(cameFrom, current) {
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let totalPath = [current.position];
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console.log(cameFrom);
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// let keys = [...cameFrom.keys()];
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// while (keys.includes(current.id)) {
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// if (current.id === cameFrom.get(current.id).id) break;
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// current = cameFrom.get(current.id);
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// totalPath.push(current.position);
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// }
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let keys = [...cameFrom.keys()];
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while (keys.includes(current.id)) {
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if (current.id === cameFrom.get(current.id).id) break;
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current = cameFrom.get(current.id);
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totalPath.push(current.position);
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}
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return totalPath.reverse();
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}
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@ -194,38 +217,66 @@ export class PathFinder {
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let currentTile = getNavigationGridTile(root.getX(), root.getY() + BC_TERRAIN_SETTINGS.totalSize);
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let node;
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if (currentTile && !currentTile.isObstacle) {
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currentTile.optionalTerrainTileRef.drawObject.tint = 0xff0000;
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// currentTile.optionalTerrainTileRef.drawObject.tint = 0x0000ff;
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node = new PathFinderNode(currentTile.position, 1e16, 1e16, currentTile.movementCost);
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if (/*!this._existsInClosedSet(node) &&*/ !currentTile.isObstacle) {
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neighbors.push(node);
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}
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node.ref = currentTile.optionalTerrainTileRef;
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neighbors.push(node);
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}
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//north-e
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// currentTile = getNavigationGridTile(root.getX() + BC_TERRAIN_SETTINGS.totalSize, root.getY() + BC_TERRAIN_SETTINGS.totalSize);
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// if (currentTile && !currentTile.isObstacle) {
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// // currentTile.optionalTerrainTileRef.drawObject.tint = 0x0000ff;
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// node = new PathFinderNode(currentTile.position, 1e16, 1e16, currentTile.movementCost);
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// node.ref = currentTile.optionalTerrainTileRef;
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// neighbors.push(node);
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// }
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//north-w
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// currentTile = getNavigationGridTile(root.getX() - BC_TERRAIN_SETTINGS.totalSize, root.getY() + BC_TERRAIN_SETTINGS.totalSize);
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// if (currentTile && !currentTile.isObstacle) {
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// // currentTile.optionalTerrainTileRef.drawObject.tint = 0x0000ff;
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// node = new PathFinderNode(currentTile.position, 1e16, 1e16, currentTile.movementCost);
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// node.ref = currentTile.optionalTerrainTileRef;
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// neighbors.push(node);
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// }
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//south
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currentTile = getNavigationGridTile(root.getX(), root.getY() - BC_TERRAIN_SETTINGS.totalSize);
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if (currentTile && !currentTile.isObstacle) {
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currentTile.optionalTerrainTileRef.drawObject.tint = 0xff0000;
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// currentTile.optionalTerrainTileRef.drawObject.tint = 0x0000ff;
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node = new PathFinderNode(currentTile.position, 1e16, 1e16, currentTile.movementCost);
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if (/*!this._existsInClosedSet(node) &&*/ !currentTile.isObstacle) {
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neighbors.push(node);
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}
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node.ref = currentTile.optionalTerrainTileRef;
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neighbors.push(node);
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}
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//south-e
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// currentTile = getNavigationGridTile(root.getX() + BC_TERRAIN_SETTINGS.totalSize, root.getY() - BC_TERRAIN_SETTINGS.totalSize);
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// if (currentTile && !currentTile.isObstacle) {
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// // currentTile.optionalTerrainTileRef.drawObject.tint = 0x0000ff;
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// node = new PathFinderNode(currentTile.position, 1e16, 1e16, currentTile.movementCost);
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// node.ref = currentTile.optionalTerrainTileRef;
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// neighbors.push(node);
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// }
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//south-w
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// currentTile = getNavigationGridTile(root.getX() - BC_TERRAIN_SETTINGS.totalSize, root.getY() - BC_TERRAIN_SETTINGS.totalSize);
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// if (currentTile && !currentTile.isObstacle) {
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// // currentTile.optionalTerrainTileRef.drawObject.tint = 0x0000ff;
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// node = new PathFinderNode(currentTile.position, 1e16, 1e16, currentTile.movementCost);
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// node.ref = currentTile.optionalTerrainTileRef;
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// neighbors.push(node);
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// }
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//east
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currentTile = getNavigationGridTile(root.getX() + BC_TERRAIN_SETTINGS.totalSize, root.getY());
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if (currentTile && !currentTile.isObstacle) {
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currentTile.optionalTerrainTileRef.drawObject.tint = 0xff0000;
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// currentTile.optionalTerrainTileRef.drawObject.tint = 0x0000ff;
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node = new PathFinderNode(currentTile.position, 1e16, 1e16, currentTile.movementCost);
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if (/*!this._existsInClosedSet(node) &&*/ !currentTile.isObstacle) {
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neighbors.push(node);
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}
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node.ref = currentTile.optionalTerrainTileRef;
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neighbors.push(node);
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}
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//west
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currentTile = getNavigationGridTile(root.getX() - BC_TERRAIN_SETTINGS.totalSize, root.getY());
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if (currentTile && !currentTile.isObstacle) {
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currentTile.optionalTerrainTileRef.drawObject.tint = 0xff0000;
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// currentTile.optionalTerrainTileRef.drawObject.tint = 0x0000ff;
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node = new PathFinderNode(currentTile.position, 1e16, 1e16, currentTile.movementCost);
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if (/*!this._existsInClosedSet(node) &&*/ !currentTile.isObstacle) {
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neighbors.push(node);
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}
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node.ref = currentTile.optionalTerrainTileRef;
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neighbors.push(node);
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}
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return neighbors;
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}
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@ -234,12 +285,24 @@ export class PathFinder {
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*
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* @param {PointInt2D} start
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* @param {PointInt2D} goal
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* @returns
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* @returns {Number}
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*/
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_manhattanDistance(start, goal) {
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return Math.abs(start.getX() - goal.getX()) + Math.abs(start.getY() - goal.getY());
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}
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/**
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*
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* @param {PointInt2D} start
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* @param {PointInt2D} goal
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* @returns {Number}
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*/
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_euclideanDistance(start, goal) {
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let dx = Math.abs(start.getX() - goal.getX());
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let dy = Math.abs(start.getY() - goal.getY());
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return Math.sqrt(dx * dx + dy * dy);
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}
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/**
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*
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* @param {PointInt2D} current
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@ -251,7 +314,8 @@ export class PathFinder {
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let x2 = this._start.getX() - this._goal.getX();
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let y2 = this._start.getY() - this._goal.getY();
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let cross = Math.abs(x1 * y2 - x2 * y1);
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return this._manhattanDistance(current, this._goal) * d;
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// console.log("cross", cross);
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return this._manhattanDistance(current, this._goal) * d + cross * 0.00001;
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}
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/**
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@ -1,4 +1,5 @@
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import { PointInt2D } from "../../Utils/Math.utils";
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import { PathFinder } from "../../Utils/PathFinding.utils";
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import { getWorldChunkAt, worldCoordinatesToChunkLocalCoordinates } from "../../WorldGeneration/WorldGen";
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import { TerrainTile } from "../../WorldGeneration/WorldObjects/TerrainTile/TerrainTile";
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@ -80,25 +81,30 @@ export class NavigationGridChunk
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}
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export class NavigationGrid
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{
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// export class NavigationGrid
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// {
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/**
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*
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* @param {Number} xWorld
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* @param {Number} yWorld
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*/
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static getNavigationGridTile(xWorld, yWorld)
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{
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let chunk = getWorldChunkAt(xWorld, yWorld);
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if(chunk)
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{
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return chunk.navigationGridChunk.getFromChunk(xWorld, yWorld);
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}
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return undefined;
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}
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}
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// /**
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// *
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// * @param {Number} xWorld
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// * @param {Number} yWorld
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// */
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// static getNavigationGridTile(xWorld, yWorld)
|
||||
// {
|
||||
// let chunk = getWorldChunkAt(xWorld, yWorld);
|
||||
// if(chunk)
|
||||
// {
|
||||
// return chunk.navigationGridChunk.getFromChunk(xWorld, yWorld);
|
||||
// }
|
||||
// return undefined;
|
||||
// }
|
||||
// }
|
||||
|
||||
/**
|
||||
* @param {Number} xWorld
|
||||
* @param {Number} yWorld
|
||||
* @returns
|
||||
*/
|
||||
export function getNavigationGridTile(xWorld, yWorld)
|
||||
{
|
||||
let chunk = getWorldChunkAt(xWorld, yWorld);
|
||||
@ -107,4 +113,27 @@ export function getNavigationGridTile(xWorld, yWorld)
|
||||
return chunk.navigationGridChunk.getFromChunk(xWorld, yWorld);
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
function NavigationGridPathFinderCallback(result) {
|
||||
|
||||
}
|
||||
|
||||
async function _findPathAsync(start, goal)
|
||||
{
|
||||
let pf = new PathFinder();
|
||||
return pf.search(start, goal);
|
||||
}
|
||||
/**
|
||||
* @param {PointInt2D} start
|
||||
* @param {PointInt2D} goal
|
||||
*/
|
||||
export async function findPathOnNavigationGridIfExists(start, goal) {
|
||||
let r0 = await _findPathAsync(goal, start);
|
||||
if(!r0.error){
|
||||
r0.result.path.reverse();
|
||||
return r0;
|
||||
}
|
||||
let r1 = await _findPathAsync(start, goal);
|
||||
return r1;
|
||||
}
|
@ -8,7 +8,7 @@ import { Point2D, PointInt2D, clampNumber } from "../Utils/Math.utils";
|
||||
import { addGameObjectToGameState } from "../GameState/GameState";
|
||||
import { VegetationTile, VegetationTileProps } from "./WorldObjects/VegetationTile/VegetationTile";
|
||||
import { WorldChunksVisibilityUpdater } from "./WorldChunksVisibilityUpdater/WorldChunksVisibilityUpdater";
|
||||
import { NavigationGrid, NavigationGridChunk, NavigationGridTile } from "../World/NavigationGrid/NavigationGrid";
|
||||
import { NavigationGridChunk, NavigationGridTile } from "../World/NavigationGrid/NavigationGrid";
|
||||
|
||||
/**
|
||||
* @type Map<String, WorldChunk>
|
||||
@ -30,8 +30,8 @@ const terrainTypeList = {
|
||||
};
|
||||
const terrainNavigationCostList = {
|
||||
0: 100000000000, //water
|
||||
1: 1, //sand
|
||||
2: 1, //grass
|
||||
1: 3, //sand
|
||||
2: 2, //grass
|
||||
3: 1, //stone
|
||||
};
|
||||
const grassVegetationSpriteList = {
|
||||
@ -78,6 +78,7 @@ const grassVegResourcesList = {
|
||||
export function worldCoordinatesToChunkIndex(x, y) {
|
||||
let w = BC_CHUNKS_SETTINGS.width * BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
|
||||
let h = BC_CHUNKS_SETTINGS.height * BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
|
||||
// console.log(w, h);
|
||||
return { x: Math.floor(x / w), y: Math.floor(y / h) };
|
||||
}
|
||||
export function worldCoordinatesToChunkIndexesCoordinates(x, y) {
|
||||
@ -126,7 +127,7 @@ export function getWorldChunkById(id) {
|
||||
* @param {Number} xWorld
|
||||
* @param {Number} yWorld
|
||||
* @param {ChunkStorageTypes} storageType
|
||||
* @returns
|
||||
* @returns {}
|
||||
*/
|
||||
export function getTileAt(xWorld, yWorld, storageType) {
|
||||
let c = getWorldChunkAt(xWorld, yWorld);
|
||||
|
Loading…
x
Reference in New Issue
Block a user