import { GameObject } from "../../GameObject/GameObject"; import { PointInt2D } from "../../Utils/Math.utils"; import { NavigationPath, PathFinder } from "../../Utils/PathFinding.utils"; import { NPCProto } from "../NPCProto/NPCProto"; /** * NPCController defines NPC behavior. Many NPC can have same NPCController for the same behavior. */ export class NPCController extends GameObject { /** * NPC controlled by this controller * @type NPCProto */ controlledNPC = null; /** * @type Array */ navigationPathQueue = new Array(); navigationInProgress = false; navigationFollowMidPoint = false; navigationCallback = ()=>{}; constructor(tickAble = true) { super(tickAble); } /** * moves NPC to position * @param {PointInt2D} position * @param {Function} callback */ moveTo(position, callback) { let pf = new PathFinder(); let nPath = pf.search(new PointInt2D(this.controlledNPC.worldPosition.getX(), this.controlledNPC.worldPosition.getY()), position); console.log(nPath); if(nPath.error) { callback("failed"); return; } else if (nPath.result.path.length < 2) { callback("success"); return; } for (let i = nPath.result.path.length-1; i > 0; i--) { this.navigationPathQueue.push(nPath.result.path[i]); } this.navigationCallback = callback; this.navigationInProgress = true; } /** * * @param {NavigationPath} pathToFollow * @param {Function} callback */ _moveByPath(pathToFollow, callback) { } tick(ticker) { if(this.navigationInProgress) { if(!this.navigationFollowMidPoint) { let target = this.navigationPathQueue.pop(); if(!target) { this.navigationInProgress = false; this.navigationCallback("success"); } else { this.controlledNPC.worldPosition = target; this.navigationFollowMidPoint = true; } } else { if( Math.abs(this.controlledNPC.drawObject.x - this.controlledNPC.worldPosition.getX()) < 0.5 && Math.abs(this.controlledNPC.drawObject.y - this.controlledNPC.worldPosition.getY()) < 0.5 ) { this.navigationFollowMidPoint = false; } } } } };