import { GameObject } from "../../GameObject/GameObject"; import { PointInt2D } from "../../Utils/Math.utils"; import { NavigationPath, PathFinder } from "../../Utils/PathFinding.utils"; import { findPathOnNavigationGridIfExists } from "../../World/NavigationGrid/NavigationGrid"; import { NPCAction, NPCActionCallbackResult, NPCBehavior, NPCTask } from "../NPCBehavior/NPCBehavior"; import { NPCProto } from "../NPCProto/NPCProto"; /** * * @param {Number} result */ function NavigationCallbackFunctor(result) {} /** * NPCController defines NPC behavior. Many NPC can have same NPCController for the same behavior. */ export class NPCController extends GameObject { /** * NPC controlled by this controller * @type NPCProto */ controlledNPC = null; /** * @type Array */ navigationPathQueue = new Array(); navigationInProgress = false; navigationFollowMidPoint = false; navigationCallback = () => {}; taskInstanceRef = new NPCTask( [ new NPCAction(0, new PointInt2D(0, 0), undefined, undefined, undefined, false, true, 1000), new NPCAction( 1, undefined, async (myOwner, action) => { console.log(myOwner); return new NPCActionCallbackResult(1, "", action); }, "Привет!", undefined, false, false, 0 ), ], undefined, false ); behavior = new NPCBehavior(this, () => {}); constructor(tickAble = true) { super(tickAble); this.behavior.addTask("MoveToCursor", this.taskInstanceRef); } /** * moves NPC to position. callback contains result status: -1 - error happened; 0 - success; 1 - unreachable * @param {PointInt2D} position * @param {NavigationCallbackFunctor} callback */ moveTo(position, callback) { // let pf = new PathFinder(); // let nPath = pf.findPathIfExist(new PointInt2D(this.controlledNPC.worldPosition.getX(), this.controlledNPC.worldPosition.getY()), position); let nPath = findPathOnNavigationGridIfExists( new PointInt2D(this.controlledNPC.worldPosition.getX(), this.controlledNPC.worldPosition.getY()), position ); nPath.then((r) => { if (r.error) { this.controlledNPC.isMoving = false; callback(-1); //error return; } else if (r.state === 0) { this.controlledNPC.isMoving = false; callback(1); //unreachable return; } this.navigationPathQueue = []; for (let i = r.result.path.length - 1; i > 0; i--) { this.navigationPathQueue.push(r.result.path[i]); } this.navigationCallback = callback; this.navigationInProgress = true; this.controlledNPC.isMoving = true; }); // console.log("boba"); // console.log(nPath); } /** * * @param {PointInt2D} pos */ startTask(pos) { this.behavior.abortCurrentTask(); this.behavior.changeTask("MoveToCursor", (task)=>{ task.actionsContainer[0].targetPosition = pos; }); this.behavior.startTask("MoveToCursor"); } tick(ticker) { this.taskInstanceRef.handleTaskTick(ticker); if (this.navigationInProgress) { if (!this.navigationFollowMidPoint) { let target = this.navigationPathQueue.pop(); if (!target) { this.navigationInProgress = false; this.controlledNPC.isMoving = false; this.navigationCallback(0); //success } else { this.controlledNPC.worldPosition = target; this.navigationFollowMidPoint = true; } } else { if ( Math.abs(this.controlledNPC.drawObject.x - this.controlledNPC.worldPosition.getX()) < 0.5 && Math.abs(this.controlledNPC.drawObject.y - this.controlledNPC.worldPosition.getY()) < 0.5 ) { this.navigationFollowMidPoint = false; } } } } }