460 lines
19 KiB
JavaScript
460 lines
19 KiB
JavaScript
import { Noise } from "noisejs";
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import { BC_CAMERA, BC_CHUNKS_SETTINGS, BC_SPRITES_SETTINGS, BC_TERRAIN_SETTINGS, PRNG } from "../GlobalVariables/GlobalVariables";
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import { clampNumber, integerDivision, mapRange } from "../Utils/Math.utils";
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import { addToViewport } from "../Utils/World.utils";
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import { WorldChunk, createWorldChunkContainer } from "../WorldChunk/WorldChunk";
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import { getSpriteFromAtlas } from "../Utils/Sprites.utils";
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import * as PIXI from "../../pixi/pixi.mjs";
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import { BuildingsObjectProps, TerrainObjectProps, VegetationObjectProps, VisibleChunkProps } from "./ObjectsPropsSchemes";
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import { NumberCue, RGBColor, Vault } from "../Utils/DataTypes.utils";
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import { addChunkToFillQueue } from "./ChunkFillQueue";
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// import {WorldChunk} from "../Types/WorldGenerationTypes";
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const terrainSpriteList = {
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0: { x: 21, y: 21 }, //water
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1: { x: 2, y: 21 }, //sand
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2: { x: 2, y: 2 }, //grass
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3: { x: 21, y: 2 }, //stone
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};
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const terrainTypeList = {
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0: "ter_water", //water
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1: "ter_sand", //sand
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2: "ter_grass", //grass
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3: "ter_stone", //stone
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};
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const grassVegetationSpriteList = {
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0: { x: 10, y: 11 },
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1: { x: 11, y: 11 },
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2: { x: 12, y: 11 },
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3: { x: 13, y: 11 },
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4: { x: 14, y: 11 },
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5: { x: 15, y: 11 },
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6: { x: 16, y: 11 },
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7: { x: 17, y: 11 },
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8: { x: 18, y: 11 },
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9: { x: 19, y: 11 },
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10: { x: 0, y: 12 },
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11: { x: 1, y: 12 },
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12: { x: 2, y: 12 },
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13: { x: 3, y: 12 },
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14: { x: 7, y: 13 },
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15: { x: 7, y: 12 },
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16: { x: 8, y: 12 },
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17: { x: 9, y: 12 },
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};
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const sandVegetationSpriteList = {
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0: { x: 14, y: 10 },
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1: { x: 7, y: 13 },
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2: { x: 6, y: 13 },
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3: { x: 5, y: 13 },
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4: { x: 4, y: 13 },
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5: { x: 3, y: 13 },
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};
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const stoneVegetationSpriteList = {
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0: { x: 5, y: 13 },
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1: { x: 4, y: 13 },
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2: { x: 3, y: 13 },
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};
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const grassVegResourcesList = {
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0: { type: "grass", num: 10 / 5 },
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1: { type: "grass", num: 9 / 5 },
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2: { type: "grass", num: 8 / 5 },
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3: { type: "grass", num: 7 / 5 },
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4: { type: "grass", num: 4 / 5 },
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5: { type: "grass", num: 4 / 5 },
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6: { type: "grass", num: 5 / 5 },
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7: { type: "grass", num: 3 / 5 },
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8: { type: "grass", num: 2 / 5 },
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9: { type: "grass", num: 1 / 5 },
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10: { type: "grass", num: 2 / 5 },
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11: { type: "grass", num: 2 / 5 },
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12: { type: "grass", num: 2 / 5 },
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13: { type: "grass", num: 2 / 5 },
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14: { type: "stone", num: 1 / 5 },
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15: { type: "wood", num: 2 / 5 },
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16: { type: "wood", num: 2 / 5 },
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17: { type: "wood", num: 2 / 5 },
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};
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const sandVegResourcesList = {
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0: { type: "grass", num: 4 / 5 },
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1: { type: "stone", num: 1 / 5 },
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2: { type: "stone", num: 3 / 5 },
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3: { type: "stone", num: 4 / 5 },
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4: { type: "stone", num: 5 / 5 },
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5: { type: "stone", num: 5 / 5 },
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};
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const stoneVegResourcesList = {
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0: { type: "stone", num: 4 / 5 },
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1: { type: "stone", num: 5 / 5 },
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2: { type: "stone", num: 5 / 5 },
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};
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export const WORLD_CHUNKS = new Vault();
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let VISIBLE_CHUNKS = new Vault();
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export function worldCoordinatesToChunkIndex(x, y) {
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let w = BC_CHUNKS_SETTINGS.width * BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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let h = BC_CHUNKS_SETTINGS.height * BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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return { x: Math.floor(x / w), y: Math.floor(y / h) };
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}
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export function worldCoordinatesToChunkIndexesCoordinates(x, y) {
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let ws = BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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let hs = BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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return { x: Math.floor(x / ws), y: Math.floor(y / hs) };
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}
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export function worldCoordinatesToChunkLocalCoordinates(x, y) {
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let ws = BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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let hs = BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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if (x < 0 && y >= 0)
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return {
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x: BC_CHUNKS_SETTINGS.width - (Math.floor(Math.abs(x) / ws) % BC_CHUNKS_SETTINGS.width) - 1,
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y: Math.floor(Math.abs(y) / hs) % BC_CHUNKS_SETTINGS.height,
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};
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else if (x < 0 && y < 0)
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return {
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x: BC_CHUNKS_SETTINGS.width - (Math.floor(Math.abs(x) / ws) % BC_CHUNKS_SETTINGS.width) - 1,
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y: BC_CHUNKS_SETTINGS.height - (Math.floor(Math.abs(y) / hs) % BC_CHUNKS_SETTINGS.height) - 1,
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};
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else if (x > 0 && y < 0)
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return {
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x: Math.floor(Math.abs(x) / ws) % BC_CHUNKS_SETTINGS.width,
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y: BC_CHUNKS_SETTINGS.height - (Math.floor(Math.abs(y) / hs) % BC_CHUNKS_SETTINGS.height) - 1,
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};
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else
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return {
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x: Math.floor(Math.abs(x) / ws) % BC_CHUNKS_SETTINGS.width,
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y: Math.floor(Math.abs(y) / hs) % BC_CHUNKS_SETTINGS.height,
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};
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}
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/**
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*
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* @param {Number} x world coordinates
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* @param {Number} y world coordinates
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*/
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export function getChunk(x, y) {
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let t = worldCoordinatesToChunkIndex(x, y);
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if (WORLD_CHUNKS.existsKey(t.x + "_" + t.y)) return WORLD_CHUNKS.get(t.x + "_" + t.y);
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else return undefined;
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}
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let enableAutoGeneration = false;
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export function updateChunksVisibility() {
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let w = BC_CHUNKS_SETTINGS.width * BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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let h = BC_CHUNKS_SETTINGS.height * BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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let cx = Math.floor(BC_CAMERA.position.x / w);
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let cy = Math.floor(BC_CAMERA.position.y / h);
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let chunkId = cx + "_" + cy;
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if ((VISIBLE_CHUNKS.existsKey(chunkId) && !VISIBLE_CHUNKS.get(chunkId).central) || !VISIBLE_CHUNKS.existsKey(chunkId)) {
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VISIBLE_CHUNKS.forAll((vis_chunk) => {
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vis_chunk.chunkRef.chunk.visible = false;
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});
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VISIBLE_CHUNKS.clear();
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for (let i = -2; i < 3; i++) {
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for (let j = -2; j < 3; j++) {
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let t_chunkId = cx + i + "_" + (cy + j);
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if (WORLD_CHUNKS.existsKey(t_chunkId)) {
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VISIBLE_CHUNKS.set(t_chunkId, new VisibleChunkProps(WORLD_CHUNKS.get(t_chunkId), i === 0 && j === 0));
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VISIBLE_CHUNKS.get(t_chunkId).chunkRef.chunk.visible = true;
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} else if (enableAutoGeneration) {
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// console.log(t_chunkId);
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let newChunk = createWorldChunkContainer();
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// chunkRef.isRenderGroup = true;
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newChunk.position.set(w * (cx + i), h * (cy + j));
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// console.log(w * chunkXCeiled, h * chunkYCeiled);
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let chunk0 = new WorldChunk(
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newChunk,
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newChunk.getChildAt(0),
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newChunk.getChildAt(1),
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newChunk.getChildAt(2),
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// newChunk.getChildAt(3),
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new Vault("terrain"),
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new Vault("vegetation"),
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new Vault("buildings")
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);
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// fillChunk(chunk0, cx + i, cy + j);
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addChunkToFillQueue(chunk0, cx + i, cy + j);
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WORLD_CHUNKS.set(t_chunkId, chunk0);
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addToViewport(newChunk);
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VISIBLE_CHUNKS.set(t_chunkId, new VisibleChunkProps(WORLD_CHUNKS.get(t_chunkId), i === 0 && j === 0));
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VISIBLE_CHUNKS.get(t_chunkId).chunkRef.chunk.visible = true;
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}
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}
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}
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}
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}
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/**
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*
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* @param {WorldChunk} chunk from WORLD_CHUNKS
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* @param {PIXI.Container} object
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* @param {TerrainObjectProps} props
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* @param {Number} ceiledX
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* @param {Number} ceiledY
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*/
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export function addToTerrain(chunk, object, props, ceiledX, ceiledY) {
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chunk.terrainLayer.addChild(object);
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chunk.terrainObjectsVault.set(ceiledX + "_" + ceiledY, new TerrainObjectProps(object, { ...props }));
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}
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/**
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*
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* @param {WorldChunk} chunk from WORLD_CHUNKS
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* @param {PIXI.Container} object
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* @param {VegetationObjectProps} props
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* @param {Number} ceiledX
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* @param {Number} ceiledY
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*/
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export function addToVegetation(chunk, object, props, ceiledX, ceiledY) {
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chunk.vegetationLayer.addChild(object);
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chunk.vegetationObjectsVault.set(ceiledX + "_" + ceiledY, new VegetationObjectProps(object, { ...props }));
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}
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/**
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*
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* @param {WorldChunk} chunk from WORLD_CHUNKS
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* @param {PIXI.Container} object
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* @param {BuildingsObjectProps} props
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* @param {Number} ceiledX
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* @param {Number} ceiledY
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*/
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export function addToBuildings(chunk, object, props, ceiledX, ceiledY) {
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chunk.buildingsLayer.addChild(object);
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chunk.buildingsObjectsVault.set(ceiledX + "_" + ceiledY, new BuildingsObjectProps(object, { ...props }));
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}
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/**
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*
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* @param {Number} x world coordinates
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* @param {Number} y world coordinates
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* @param {PIXI.Container} object object to remove
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*/
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export function removeFromTerrain(x, y, object) {
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let chunkIndex = worldCoordinatesToChunkIndex(x, y);
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let chunkId = chunkIndex.x + "_" + chunkIndex.y;
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if (WORLD_CHUNKS.existsKey(chunkId)) {
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let objLocalPos = worldCoordinatesToChunkIndexesCoordinates(x, y);
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let objId = objLocalPos.x + "_" + objLocalPos.y;
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WORLD_CHUNKS.get(chunkId).terrainLayer.removeChild(object);
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WORLD_CHUNKS.get(chunkId).terrainObjectsVault.del(objId);
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object.destroy();
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}
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}
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/**
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*
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* @param {Number} x world coordinates
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* @param {Number} y world coordinates
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* @param {PIXI.Container} object object to remove
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*/
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export function removeFromVegetation(x, y, object) {
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let chunkIndex = worldCoordinatesToChunkIndex(x, y);
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let chunkId = chunkIndex.x + "_" + chunkIndex.y;
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if (WORLD_CHUNKS.existsKey(chunkId)) {
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let objLocalPos = worldCoordinatesToChunkIndexesCoordinates(x, y);
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let objId = objLocalPos.x + "_" + objLocalPos.y;
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WORLD_CHUNKS.get(chunkId).vegetationLayer.removeChild(object);
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WORLD_CHUNKS.get(chunkId).vegetationObjectsVault.del(objId);
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object.destroy();
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}
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}
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/**
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*
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* @param {Number} x world coordinates
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* @param {Number} y world coordinates
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* @param {PIXI.Container} object object to remove
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*/
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export function removeFromBuildings(x, y, object) {
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let chunkIndex = worldCoordinatesToChunkIndex(x, y);
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let chunkId = chunkIndex.x + "_" + chunkIndex.y;
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if (WORLD_CHUNKS.existsKey(chunkId)) {
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let objLocalPos = worldCoordinatesToChunkIndexesCoordinates(x, y);
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let objId = objLocalPos.x + "_" + objLocalPos.y;
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WORLD_CHUNKS.get(chunkId).buildingsLayer.removeChild(object);
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WORLD_CHUNKS.get(chunkId).buildingsObjectsVault.del(objId);
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object.destroy();
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}
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}
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/**
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*
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* @param {Number} x world coordinates
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* @param {Number} y world coordinates
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*/
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export function getObjectFromTerrainLayer(x, y) {
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// let t_ceiled = {x: Math.floor(t.x / (BC_TERRAIN_SETTINGS.tileSize*BC_TERRAIN_SETTINGS.scale)), y: Math.floor(t.y / (BC_TERRAIN_SETTINGS.tileSize*BC_TERRAIN_SETTINGS.scale))};
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let w = BC_CHUNKS_SETTINGS.width * BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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let h = BC_CHUNKS_SETTINGS.height * BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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let ws = BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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let hs = BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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let chunkId = Math.floor(x / w) + "_" + Math.floor(y / h);
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let objectId = Math.floor(x / ws) + "_" + Math.floor(y / hs);
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if (WORLD_CHUNKS.existsKey(chunkId)) return WORLD_CHUNKS.get(chunkId).terrainObjectsVault.get(objectId);
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}
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/**
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*
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* @param {Number} x world coordinates
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* @param {Number} y world coordinates
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*/
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export function getObjectFromVegetationLayer(x, y) {
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// let t_ceiled = {x: Math.floor(t.x / (BC_TERRAIN_SETTINGS.tileSize*BC_TERRAIN_SETTINGS.scale)), y: Math.floor(t.y / (BC_TERRAIN_SETTINGS.tileSize*BC_TERRAIN_SETTINGS.scale))};
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let w = BC_CHUNKS_SETTINGS.width * BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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let h = BC_CHUNKS_SETTINGS.height * BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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let ws = BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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let hs = BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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let chunkId = Math.floor(x / w) + "_" + Math.floor(y / h);
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let objectId = Math.floor(x / ws) + "_" + Math.floor(y / hs);
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if (WORLD_CHUNKS.existsKey(chunkId)) return WORLD_CHUNKS.get(chunkId).vegetationObjectsVault.get(objectId);
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}
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/**
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*
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* @param {Number} x world coordinates
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* @param {Number} y world coordinates
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*/
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export function getObjectFromBuildingsLayer(x, y) {
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// let t_ceiled = {x: Math.floor(t.x / (BC_TERRAIN_SETTINGS.tileSize*BC_TERRAIN_SETTINGS.scale)), y: Math.floor(t.y / (BC_TERRAIN_SETTINGS.tileSize*BC_TERRAIN_SETTINGS.scale))};
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let w = BC_CHUNKS_SETTINGS.width * BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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let h = BC_CHUNKS_SETTINGS.height * BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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let ws = BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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let hs = BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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let chunkId = Math.floor(x / w) + "_" + Math.floor(y / h);
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let objectId = Math.floor(x / ws) + "_" + Math.floor(y / hs);
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if (WORLD_CHUNKS.existsKey(chunkId)) return WORLD_CHUNKS.get(chunkId).buildingsObjectsVault.get(objectId);
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}
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export function createFirstWorldChunks() {
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let w = BC_CHUNKS_SETTINGS.width * BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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let h = BC_CHUNKS_SETTINGS.height * BC_TERRAIN_SETTINGS.tileSize * BC_TERRAIN_SETTINGS.scale;
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for (let i = -1; i < 2; i++) {
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for (let j = -1; j < 2; j++) {
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let chunkXCeiled = Math.floor((BC_CAMERA.position.x + w * i) / w);
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let chunkYCeiled = Math.floor((BC_CAMERA.position.y + h * j) / h);
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let chunkId = chunkXCeiled + "_" + chunkYCeiled;
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// console.log(chunkId);
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let chunkRef = createWorldChunkContainer();
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// chunkRef.isRenderGroup = true;
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chunkRef.position.set(w * chunkXCeiled, h * chunkYCeiled);
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// console.log(w * chunkXCeiled, h * chunkYCeiled);
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let chunk0 = new WorldChunk(
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chunkRef,
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chunkRef.getChildAt(0),
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chunkRef.getChildAt(1),
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chunkRef.getChildAt(2),
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// chunkRef.getChildAt(3),
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new Vault("terrain"),
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new Vault("vegetation"),
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new Vault("buildings")
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);
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fillChunk(chunk0, chunkXCeiled, chunkYCeiled);
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WORLD_CHUNKS.set(chunkId, chunk0);
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chunkRef.visible = false;
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addToViewport(chunkRef);
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// console.log(WORLD_CHUNKS)
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// console.log(chunkXCeiled, chunkYCeiled);
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}
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}
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enableAutoGeneration = true;
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}
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let noise = new Noise(Math.floor(PRNG() * 188822321));
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let noiseErosion = new Noise(Math.floor(PRNG() * 327749029));
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let noiseBiomes = new Noise(Math.floor(PRNG() * 927472011));
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let terrainCue = new NumberCue([0, 1, 2, 3, 3], [0.0, 0.45, 0.5, 0.9, 1.0]);
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let terrainTintCue = new NumberCue([0.9, 1, 1, 0.95, 0.9, 1, 0.93, 1], [0.0, 0.45, 0.45, 0.5, 0.5, 0.9, 0.9, 1.0]);
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export function fillChunk(chunk, x, y) {
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let ii = 0;
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let jj = 0;
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for (let i = BC_CHUNKS_SETTINGS.width * x; i < BC_CHUNKS_SETTINGS.width * (x + 1); i++) {
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jj = 0;
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for (let j = BC_CHUNKS_SETTINGS.height * y; j < BC_CHUNKS_SETTINGS.height * (y + 1); j++) {
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let res = (noise.simplex2(i * 0.025, j * 0.025) + 1) / 2;
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let resR = (noiseErosion.simplex2(i * 0.3, j * 0.3) + 1) / 2;
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let resB = (noiseBiomes.simplex2(i * 0.01, j * 0.01) + 1) / 2;
|
|
if (resB > 0.7) {
|
|
res = clampNumber(res - resR / 4, 0.0, 0.99);
|
|
}
|
|
if (resB > 0.5 && res < 0.9 && res >= 0.5) {
|
|
res = clampNumber(res + resR / 4, 0.0, 0.99);
|
|
}
|
|
// res = Math.pow(res, 2);
|
|
// console.log(resR);
|
|
// let resB = (noiseBiomes.perlin2(i * 0.01, j * 0.01) + 1) / 2;
|
|
// console.log(Math.pow(resB, 0.5));
|
|
// console.log(res);
|
|
// res = clampNumber(res * resB, 0.0, 0.99);
|
|
// if(resB < 0.5)
|
|
// {
|
|
// res = clampNumber(res / 2 , 0.0, 0.99);
|
|
// }
|
|
// else if(resB < 0.9)
|
|
// {
|
|
// res = clampNumber(res * 2, 0.0, 0.99);
|
|
// }
|
|
// res = Math.pow(res, 0.9);
|
|
let sTint = new RGBColor(255, 255, 255).multiplyByNumber(terrainTintCue.getValueAt(res)).toNumber();
|
|
res = Math.floor(terrainCue.getValueAt(res));
|
|
let sprite = getSpriteFromAtlas(
|
|
"assets/images/world/world_terrain_atlas.png",
|
|
new PIXI.Rectangle(terrainSpriteList[res].x, terrainSpriteList[res].y, 16, 16)
|
|
);
|
|
sprite.position.set(16 * BC_SPRITES_SETTINGS.scale * ii, 16 * BC_SPRITES_SETTINGS.scale * jj);
|
|
sprite.scale.set(BC_SPRITES_SETTINGS.scale, BC_SPRITES_SETTINGS.scale);
|
|
sprite.tint = sTint;
|
|
addToTerrain(chunk, sprite, { type: terrainTypeList[res] }, i, j);
|
|
// console.log(ii, jj);
|
|
// addToTerrain(sprite, {x: i, y: j}, {type: terrainTypeList[res]});
|
|
if (res === 2 && PRNG() > 0.9) {
|
|
let rv = Math.floor(PRNG() * 18);
|
|
|
|
let veg = getSpriteFromAtlas(
|
|
"assets/images/world/vegetation_ts.png",
|
|
new PIXI.Rectangle(16 * grassVegetationSpriteList[rv].x, 16 * grassVegetationSpriteList[rv].y, 16, 16)
|
|
);
|
|
veg.position.set(16 * BC_SPRITES_SETTINGS.scale * ii, 16 * BC_SPRITES_SETTINGS.scale * jj);
|
|
veg.scale.set(BC_SPRITES_SETTINGS.scale, BC_SPRITES_SETTINGS.scale);
|
|
veg.tint = sTint;
|
|
addToVegetation(chunk, veg, { ...grassVegResourcesList[rv] }, i, j);
|
|
jj++;
|
|
continue;
|
|
}
|
|
if (res === 1 && PRNG() > 0.99) {
|
|
let rv = Math.floor(PRNG() * 6);
|
|
|
|
let veg = getSpriteFromAtlas(
|
|
"assets/images/world/vegetation_ts.png",
|
|
new PIXI.Rectangle(16 * sandVegetationSpriteList[rv].x, 16 * sandVegetationSpriteList[rv].y, 16, 16)
|
|
);
|
|
veg.position.set(16 * BC_SPRITES_SETTINGS.scale * ii, 16 * BC_SPRITES_SETTINGS.scale * jj);
|
|
veg.scale.set(BC_SPRITES_SETTINGS.scale, BC_SPRITES_SETTINGS.scale);
|
|
veg.tint = sTint;
|
|
addToVegetation(chunk, veg, { ...sandVegResourcesList[rv] }, i, j);
|
|
jj++;
|
|
continue;
|
|
}
|
|
if (res === 3 && PRNG() > 0.9) {
|
|
let rv = Math.floor(PRNG() * 3);
|
|
|
|
let veg = getSpriteFromAtlas(
|
|
"assets/images/world/vegetation_ts.png",
|
|
new PIXI.Rectangle(16 * stoneVegetationSpriteList[rv].x, 16 * stoneVegetationSpriteList[rv].y, 16, 16)
|
|
);
|
|
veg.position.set(16 * BC_SPRITES_SETTINGS.scale * ii, 16 * BC_SPRITES_SETTINGS.scale * jj);
|
|
veg.scale.set(BC_SPRITES_SETTINGS.scale, BC_SPRITES_SETTINGS.scale);
|
|
veg.tint = sTint;
|
|
addToVegetation(chunk, veg, { ...stoneVegResourcesList[rv] }, i, j);
|
|
jj++;
|
|
continue;
|
|
}
|
|
jj++;
|
|
}
|
|
ii++;
|
|
}
|
|
}
|