hotfix for terrain tiles

This commit is contained in:
TorgaW 2024-04-15 01:01:49 +03:00
parent 6a00a7eab3
commit 379a2c4b4f
2 changed files with 10 additions and 10 deletions

View File

@ -127,7 +127,7 @@ export function fillWorldGenChunk(chunk, x, y) {
let sTint = new RGBColor(255, 255, 255).multiplyByNumber(terrainTintCue.getValueAt(res)).toNumber();
res = Math.floor(terrainCue.getValueAt(res));
let terrainTile = new TerrainTile();
let terrainTile = new TerrainTile(false);
terrainTile.spriteSheetPath = "assets/images/world/world_terrain_atlas.png";
terrainTile.frame = new Rectangle(terrainSpriteList[res].x, terrainSpriteList[res].y, 16, 16);
terrainTile.props = new TerrainTileProps(terrainTypeList[res], res*5);

View File

@ -33,7 +33,7 @@ export class TerrainTile extends SceneObject
spriteSheetPath = "";
frame = new Rectangle();
#printed = false;
// #printed = false;
onInit()
{
@ -41,12 +41,12 @@ export class TerrainTile extends SceneObject
this.drawObject = getSpriteFromAtlas(this.spriteSheetPath, this.frame);
};
tick(ticker)
{
if(!this.#printed)
{
console.log(this.props);
this.#printed = true;
}
}
// tick(ticker)
// {
// if(!this.#printed)
// {
// console.log(this.props);
// this.#printed = true;
// }
// }
};