hotfix for terrain tiles
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6a00a7eab3
commit
379a2c4b4f
@ -127,7 +127,7 @@ export function fillWorldGenChunk(chunk, x, y) {
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let sTint = new RGBColor(255, 255, 255).multiplyByNumber(terrainTintCue.getValueAt(res)).toNumber();
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res = Math.floor(terrainCue.getValueAt(res));
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let terrainTile = new TerrainTile();
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let terrainTile = new TerrainTile(false);
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terrainTile.spriteSheetPath = "assets/images/world/world_terrain_atlas.png";
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terrainTile.frame = new Rectangle(terrainSpriteList[res].x, terrainSpriteList[res].y, 16, 16);
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terrainTile.props = new TerrainTileProps(terrainTypeList[res], res*5);
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@ -33,7 +33,7 @@ export class TerrainTile extends SceneObject
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spriteSheetPath = "";
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frame = new Rectangle();
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#printed = false;
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// #printed = false;
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onInit()
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{
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@ -41,12 +41,12 @@ export class TerrainTile extends SceneObject
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this.drawObject = getSpriteFromAtlas(this.spriteSheetPath, this.frame);
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};
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tick(ticker)
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{
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if(!this.#printed)
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{
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console.log(this.props);
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this.#printed = true;
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}
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}
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// tick(ticker)
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// {
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// if(!this.#printed)
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// {
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// console.log(this.props);
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// this.#printed = true;
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// }
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// }
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};
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