fixed zIndex on terrain
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@ -131,9 +131,11 @@ export function fillWorldGenChunk(chunk, x, y) {
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terrainTile.spriteSheetPath = "assets/images/world/world_terrain_atlas.png";
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terrainTile.frame = new Rectangle(terrainSpriteList[res].x, terrainSpriteList[res].y, 16, 16);
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terrainTile.props = new TerrainTileProps(terrainTypeList[res], res*5);
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addGameObjectToGameState(terrainTile);
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terrainTile.drawObject.tint = sTint;
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terrainTile.drawObject.zIndex = 1;
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terrainTile.drawObject.position.set(16 * BC_SPRITES_SETTINGS.scale * ii, 16 * BC_SPRITES_SETTINGS.scale * jj);
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terrainTile.drawObject.scale.set(BC_SPRITES_SETTINGS.scale, BC_SPRITES_SETTINGS.scale);
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