fixed zIndex on terrain

This commit is contained in:
TorgaW 2024-04-15 00:59:32 +03:00
parent 0e0639bbb7
commit 6a00a7eab3

View File

@ -131,9 +131,11 @@ export function fillWorldGenChunk(chunk, x, y) {
terrainTile.spriteSheetPath = "assets/images/world/world_terrain_atlas.png";
terrainTile.frame = new Rectangle(terrainSpriteList[res].x, terrainSpriteList[res].y, 16, 16);
terrainTile.props = new TerrainTileProps(terrainTypeList[res], res*5);
addGameObjectToGameState(terrainTile);
terrainTile.drawObject.tint = sTint;
terrainTile.drawObject.zIndex = 1;
terrainTile.drawObject.position.set(16 * BC_SPRITES_SETTINGS.scale * ii, 16 * BC_SPRITES_SETTINGS.scale * jj);
terrainTile.drawObject.scale.set(BC_SPRITES_SETTINGS.scale, BC_SPRITES_SETTINGS.scale);