• Joined on 2023-09-20
Marks pushed to main at Marks/hpp-platform 2024-06-26 12:43:46 +00:00
776c7cc2c6 added quit alert
Marks created branch main in Marks/hpp-platform 2024-06-26 11:46:23 +00:00
Marks pushed to main at Marks/hpp-platform 2024-06-26 11:46:23 +00:00
99f9c91a60 init
Marks created repository Marks/hpp-platform 2024-06-26 11:24:43 +00:00
Marks pushed to master at Marks/electron-game-js-client 2024-05-08 21:03:47 +00:00
dff12af28a added optional command lines
Marks created branch master in Marks/electron-game-js-client 2024-05-08 20:46:59 +00:00
Marks pushed to master at Marks/electron-game-js-client 2024-05-08 20:46:59 +00:00
a7ac0a133f init
Marks created repository Marks/electron-game-js-client 2024-05-08 20:36:09 +00:00
Marks pushed to master at Marks/game-js 2024-05-07 20:39:52 +00:00
2312b96115 finished all tasks
Marks pushed to master at Marks/game-js 2024-05-07 20:04:35 +00:00
8abe52eca8 terrain generation changed
Marks pushed to master at Marks/game-js 2024-04-26 12:51:18 +00:00
0fe482a152 terrain generation improvement
Marks pushed to master at Marks/game-js 2024-04-21 20:47:49 +00:00
d1c3766c98 redraw textures and added new async task system
Marks pushed to master at Marks/game-js 2024-04-20 21:09:11 +00:00
815422f8e4 fixed PathFinder and now it is async
Marks pushed to master at Marks/game-js 2024-04-19 13:33:27 +00:00
fdfa7bd7cb temporarily switched to dijkstra's algorithm
Marks pushed to master at Marks/game-js 2024-04-19 13:05:57 +00:00
c1831994a2 some fixes
Marks pushed to master at Marks/game-js 2024-04-19 09:17:05 +00:00
6df6956133 update pixi to 8.1.0; fixed navigation issue when path was unreachable
Marks pushed to master at Marks/game-js 2024-04-17 18:56:16 +00:00
Marks pushed to master at Marks/game-js 2024-04-16 22:48:59 +00:00
6e33c8a99c removed a lot of logs and started A* implementation
Marks pushed to master at Marks/game-js 2024-04-15 14:13:54 +00:00
82c9d8374a removed junk
Marks pushed to master at Marks/game-js 2024-04-15 14:12:45 +00:00
eb37486bc2 terrain generation completed with object system