• Joined on 2023-09-20
Marks pushed to master at Marks/game-js 2024-04-14 22:01:56 +00:00
379a2c4b4f hotfix for terrain tiles
Marks pushed to master at Marks/game-js 2024-04-14 21:59:39 +00:00
6a00a7eab3 fixed zIndex on terrain
Marks pushed to master at Marks/game-js 2024-04-14 21:58:26 +00:00
0e0639bbb7 fixed naming and complete terrain tiles generation with object system
Marks pushed to master at Marks/game-js 2024-04-14 14:23:04 +00:00
94f66a2818 added Scene, SceneObject, TickHandler and more. Part II
Marks pushed to master at Marks/game-js 2024-04-13 18:21:04 +00:00
0f130ad7e5 GameObject base class is implemented
Marks pushed to master at Marks/game-js 2024-04-13 17:41:08 +00:00
77fff585d2 NPC implementation. part I
Marks pushed to master at Marks/game-js 2024-04-10 23:49:26 +00:00
b4c6b97ca4 fixed day-night cycle colors and changed world generation
Marks pushed to master at Marks/game-js 2024-04-10 11:30:32 +00:00
78686fd323 assets
Marks pushed to master at Marks/game-js 2024-04-10 11:22:17 +00:00
24fa4203bc added sounds
Marks pushed to master at Marks/game-js 2024-04-10 08:50:26 +00:00
03eb586a9d removed ts from rollup
Marks pushed to master at Marks/game-js 2024-04-10 08:49:21 +00:00
c6dc0b42a0 added day-night cycle
Marks pushed to master at Marks/game-js 2024-04-09 15:22:34 +00:00
aab9708ba8 added some types in WorldGeneration.js and new map alias - Vault class
Marks pushed to master at Marks/game-js 2024-04-09 14:07:25 +00:00
fe2299f864 removed ts
Marks pushed to master at Marks/game-js 2024-04-09 13:59:26 +00:00
4ed42f07b6 clean-up
Marks pushed to main at Marks/lux_service 2023-11-19 16:18:06 +00:00
709f56a7e9 Update
Marks pushed to main at Marks/lux_service 2023-11-18 06:44:08 +00:00
b1e475c97e updt
Marks pushed to main at Marks/lux_service 2023-11-16 19:11:39 +00:00
Marks created branch main in Marks/lux_service 2023-11-12 19:06:21 +00:00
Marks pushed to main at Marks/lux_service 2023-11-12 19:06:21 +00:00
5ee997ae3c first
Marks created repository Marks/lux_service 2023-11-12 18:56:17 +00:00