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2312b96115
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finished all tasks
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2024-05-07 23:39:42 +03:00 |
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8abe52eca8
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terrain generation changed
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2024-05-07 23:04:23 +03:00 |
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0fe482a152
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terrain generation improvement
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2024-04-26 15:51:07 +03:00 |
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d1c3766c98
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redraw textures and added new async task system
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2024-04-21 23:47:45 +03:00 |
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815422f8e4
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fixed PathFinder and now it is async
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2024-04-21 00:09:06 +03:00 |
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fdfa7bd7cb
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temporarily switched to dijkstra's algorithm
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2024-04-19 16:33:20 +03:00 |
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c1831994a2
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some fixes
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2024-04-19 16:05:51 +03:00 |
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6df6956133
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update pixi to 8.1.0; fixed navigation issue when path was unreachable
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2024-04-19 12:16:59 +03:00 |
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2a69d4ad25
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NPC
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2024-04-17 21:56:04 +03:00 |
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6e33c8a99c
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removed a lot of logs and started A* implementation
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2024-04-17 01:48:48 +03:00 |
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82c9d8374a
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removed junk
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2024-04-15 17:13:45 +03:00 |
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eb37486bc2
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terrain generation completed with object system
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2024-04-15 17:12:34 +03:00 |
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379a2c4b4f
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hotfix for terrain tiles
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2024-04-15 01:01:49 +03:00 |
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6a00a7eab3
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fixed zIndex on terrain
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2024-04-15 00:59:32 +03:00 |
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0e0639bbb7
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fixed naming and complete terrain tiles generation with object system
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2024-04-15 00:58:17 +03:00 |
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94f66a2818
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added Scene, SceneObject, TickHandler and more. Part II
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2024-04-14 17:22:51 +03:00 |
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0f130ad7e5
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GameObject base class is implemented
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2024-04-13 21:20:59 +03:00 |
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77fff585d2
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NPC implementation. part I
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2024-04-13 20:41:01 +03:00 |
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b4c6b97ca4
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fixed day-night cycle colors and changed world generation
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2024-04-11 02:49:14 +03:00 |
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78686fd323
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assets
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2024-04-10 14:27:28 +03:00 |
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24fa4203bc
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added sounds
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2024-04-10 14:22:12 +03:00 |
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03eb586a9d
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removed ts from rollup
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2024-04-10 11:50:21 +03:00 |
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c6dc0b42a0
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added day-night cycle
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2024-04-10 11:49:15 +03:00 |
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aab9708ba8
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added some types in WorldGeneration.js and new map alias - Vault class
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2024-04-09 18:22:29 +03:00 |
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fe2299f864
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removed ts
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2024-04-09 17:07:20 +03:00 |
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4ed42f07b6
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clean-up
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2024-04-09 16:59:19 +03:00 |
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f82d568788
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init
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2024-04-09 16:39:10 +03:00 |
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